﻿using UnityEngine;

namespace ZxcRP.Runtime.Renderers
{
    /// <summary>
    /// Camera渲染器配置数据，用于设置Renderer的类型等等
    /// </summary>
    [RequireComponent(typeof(Camera))]
    public class RendererData : MonoBehaviour
    {
        public RendererType rendererType = RendererType.Poly;
    }
}